Failure to complete this event will cause the entire meta event to fail. Moving too close will still cause it to attack, so it should be avoided during this phase.Įach lane has its own unique method of drawing out the Gerent, with players interacting with the lane's environment in some way. In later phases of the meta event, using the ' Ley-Line Confluence Waypoint' will be faster.įood, utility and booster buffs, especially to player damage, will be a great help in taking out each boss as quickly as possible.Īt the start of this phase, the Chak Gerent is burrowed and invulnerable to damage. Those joining a lane or respawning after dying should start from the waypoint at their respective lane's base, and then use the nearby Nuhoch Wallow to quickly get to the action. About 15 players per lane is ideal, to provide optimal health scaling for the boss. Players should make 4 separate squads/groups for each of the lanes. - Indicates the location of an Order of Whispers Agent protecting their lane's cannon from the Chak Gerent.Defend the charr at the Megathumper until it builds up enough sonic energy to force the chak gerent to emerge (80).Power the golems, forcing the chak gerent to emerge (80).Release fungal spores to lure out the gerent and control lesser chaks' minds (80).Stop the chak from reaching the cannon (80). Destroy the chak gerent before it reaches the cannon (80).Destroy enough eggs to cause the chak gerent to emerge (80).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |