On the other hand it's slightly harder to select the correct items/loot to pick up sometimes, but enough retries will sort those out.ġ00% loot is only recorded during missions. I suck at FPS's and don't like them generally, plus my overplaying of Splinter Cell means I am more attuned to this style. I use the 3rd person view entirely for my own benefit. I reconfigured it to the middle-mouse button for easy use. It is reasonably quick, silent, and has the dual-purpose of being used in low spaces. Combined with rapidly pressing the left-mouse button and learning them off-by-heart, they go very quickly. I cut out all cutscenes too.įor those who don't know, locks can be picked by pressing the WASD keys, and the hotspots are always on the 8 compass-points (except a few out of the way ones). I take care to reduce this and therefore reduce my own frustration, and for the most part succeed!įRAPS likes to crash my computer if it's recording when a load screen starts, but I can keep 100% of the run in due to the menu before each load screen. The major oversight is that passing through portals to other areas leaves the previous area exactly the same, so all the guards are just as irritated as you left them if you need to backtrack. Also the enemies are much better at hitting you (but still not good enough =D). This latest game actually has a person rather than a pair of speedy eyes, so movement is much harder generally (especially climbing-wise). Lastly, this game is phenomenally different to at least the first Thief from what I've seen it was basically a First Person Stealathon, which even had bunny-hopping and all the general fast-paced craziness you'd expect. You're also not allowed to kill non-combatants. Then again - the speed run was basically my first time playing the game or the series, so Expert was a big step! Expert also features more enemies who do more damage, take less and see you more easily. The decision to do Expert was primarily because of the thread title, but it's also a sense of 'why the hell not' since Expert needs 90% of the loot to complete. There were also several threads about the game which didn't seem to be going anywhere, so I took it upon myself to finally get this game done. The freedom to dash haphazardly through the level and still get 100% are what differentiates them the most for me, so that was the focusing aspect rather than slowness as in SC. I also thoroughly enjoyed the Splinter Cell series, and this seemed similar. I ran this game firstly because it was there and it was the only pc game I felt I could do. Finally to everyone who offered support and I suppose also to my granddad, for getting bored with the game and giving it to me. Also to senornacho for his handy Loot Guide that I used throughout. I didn't use his routes as far as I know, but it was an excellent read regardless. And to CyricZ on Gamefaqs for his awesome guide which even gives a dramatic script for each cutscene (see it if you want some more storyline). Available in four versions: normal/low (320x240) and high/insane (512x384) quality. Speed run of Thief: Deadly Shadows for PC in 19 segments completed on February 25 2006.
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